Difference between revisions of "Debugging using Kdevelop"
From Yade
Line 2: | Line 2: | ||
==Update for Kdevelop 4== |
==Update for Kdevelop 4== |
||
− | Yade sources come with a yade.kdev4 file that you can open with kdevelop 4. |
||
+ | Debugging with kdevelop4 is quite easy using the "attach process" option. |
||
− | [[Image:kdev4_1.png|600px|thumb|Passing the pointer on members will display informations and links to navigate in the sources.]] |
||
+ | |||
+ | 1. Start yade in a separate terminal (make sure it is compiled with debug symbols) |
||
+ | |||
+ | 2. Find "attach process" in the Run menu, and browse running processes : you'll find yade with a small "X" icon. Select it and validate, this will freeze yade temporary. |
||
+ | |||
+ | 3. Now add breakpoints in yade code by right-clicking in the left margin of source files. |
||
+ | |||
+ | 4. Click the "continue" button to unfreeze yade and do what you like (from python console or QtGui). |
||
+ | |||
+ | 5. The debugger will freeze yade again as soon as a breakpoint is reached, and move back to kdevelp. It will let you inspect values, execute line by line, etc. Click "continue" again to quit debugging and run yade until the next breakpoint. The example below is debugging a pre-processor. |
||
+ | |||
+ | [[Image:kdev4_3.png|800px]] |
||
+ | |||
+ | |||
+ | |||
− | If for some reasons this file does not work for you, you can easily generate a new Yade project after deleting the current yade.kdev4. Start empty kdevelop sesion and "import" a project, then select the yade directory, but don't give any "project" file *.kdev4 (the old yade.kdevelop project for kdev3 cannot be read either), as it will have to be generated automaticaly. Select project type "custom build", then go to project option and set build executable "scons". At this point, you can compile from kdevelop, get nice error output with links to where the errors are, etc. There is also a rich class and member description, auto-completion, display of functions signatures,... as shown in screenshots. |
||
− | Also check page on [https://yade-dem.org/wiki/Debugging_using_Kdevelop debugging]. |
||
− | [[Image:kdev4_2.png|800px|Compiling from kdevelop will display links to where the errors are, as well as different formated listings of warningsn FIXMEs, TODOs,...]] |
||
==Procedure for Kdevelop 3== |
==Procedure for Kdevelop 3== |
Revision as of 20:15, 1 July 2010
Update for Kdevelop 4
Debugging with kdevelop4 is quite easy using the "attach process" option.
1. Start yade in a separate terminal (make sure it is compiled with debug symbols)
2. Find "attach process" in the Run menu, and browse running processes : you'll find yade with a small "X" icon. Select it and validate, this will freeze yade temporary.
3. Now add breakpoints in yade code by right-clicking in the left margin of source files.
4. Click the "continue" button to unfreeze yade and do what you like (from python console or QtGui).
5. The debugger will freeze yade again as soon as a breakpoint is reached, and move back to kdevelp. It will let you inspect values, execute line by line, etc. Click "continue" again to quit debugging and run yade until the next breakpoint. The example below is debugging a pre-processor.
Procedure for Kdevelop 3
When compiling yade for the first time, please do it from command line, so that a file scons.config will contain your compilation settings. After that you can start working using kdevelop. You can run kdevelop with command:
cd yade-0.11.0 kdevelop Yade.kdevelop
Or running it directly from konqueror by clicking on file Yade.kdevelop. When kdvelop starts for the first time it will ask to populate the project. Let it do this:
Then you will need to go into project options to configure your paths and set number of processors to be used during compilation (because, unfortunately kdevelop overrides scons jobs setting):
Then, after compiling yade you can try running it, and debugging, which should work without problems.